FANDOM


Magic is a powerful force and practice in the Tuckerverse. Dating back to as early as possibly the 16th Century BC man has known magic exists, though in the centuries since the knowledge has since waned. Despite being considered fiction magic has been shown to be very much still in existence well into the 21st Century AD.

History

Hecate's Rituals contains spells written in Mycenaean Greek, a language which went out of style by roughly the 12th Century BC. The Children of Hecate are rumored to have existed for centuries, thus while magic may have at points fallen out of use, much like language, it is believed to have existed for several thousand years, if not practiced for that long. Many magical artifacts tend to bear the names of ancient gods and people of legend as well, though it is unknown if there is any actual significance to the names or if they're all simply given by the people who owned the objects. Another spellbook, Book of Tempus, is in Latin, and some spells are known to be cast using Old English. Magical artifacts also show items existing from various cultures that are at least one thousand years old, if not older, indicating it has existed in multiple cultures for over a millennium.

Atlantis

Legends and myths of Atlantis are common in magic lore. While the location itself is believed to not have truly existed, many magic experts tend to refer to mystic metals as being Atlantean in origin. Speculation has been made of Hecate being associated with the fictional nation.

The Five Poisons

The toad, the snake, the centipede, the scorpion and the spider are known as the 'Five Poisons' in China, associated with numismatic charms. The toad is considered the aspect of sleep, the snake the aspect of the mind, the centipede the aspect of wellness, the scorpion the aspect of peril, and the spider the aspect of wide peril. The interpretations are rejected by common students of numismatic charms, but some Occultists still see the connection.

In Practice

Spells and Items

Magic spells tend to be ritualistic in nature, often requiring candles and reagents, as well as some time to cast. It has been suggested by Occultists and Thaumatologists that due to this required time to effectively cast any spell the concept of creating magical items was developed. Magic items do not appear to lose their function, even after centuries of use, whereas spells may have permanent effects but still require a long casting time as well as crucial components. Spells do require chanting, and known languages that can be employed for various spells are Mycenaean Greek, Latin, Ancient Egyptian, and Old English.

Alchemy

Alchemy is often a term employed for the potion and powder creation area of magic. Potions typically don't require any form of chanting, resulting in them effectively being advanced herbology that brings out the magical nature of some plants. The more powerful potions do require days to brew, and ingredients in general tend to be uncommon.

Curses

Curses are a specific form of magic that frequently relate to items, though also relate to some spells. Curses often bring peril to the one affected, but the initial effect is usually favorable, before the peril occurs. Various effects can result from the curses, and the nature of the effect can be interpreted as form of manifested sin. Greed is the most common sin associated with curses.

Substances

Various minerals, metals and other substances have common associations with certain aspects of magic. Lapis Lazuli is common in magic items that repel magic, while rubies are associated with those that affect the mind.

Known Magic Items

Unique

Non-Unique

Spellbooks

Spells

Potions and Powders

Reagents